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Automating Terrain Texturing in Real-Time Using a Rule-Based Approach.
John Ferraris
Christos Gatzidis
Feng Tian
Published in:
Int. J. Virtual Real. (2010)
Keyphrases
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real time
low cost
high speed
three dimensional
computer graphics
artificial intelligence
image processing
control system
mobile robot
real time rendering
information retrieval
information systems
multiresolution
data acquisition