Interruption and pausing of public display games.
Tiare M. FeuchtnerRobert WalterJörg MüllerPublished in: MobileHCI (2016)
Keyphrases
- video games
- game theory
- computer games
- game playing
- educational games
- public displays
- nash equilibrium
- neural network
- perfect information
- nash equilibria
- game theoretic
- real time
- game play
- website
- database
- resource allocation
- serious games
- mobile robot
- game design
- search algorithm
- cooperative
- online game
- public administration
- public space
- game tree search
- learning games
- information systems
- graphical display