A stereo vision based virtual reality game by using a vibrotactile device and two position sensors.
Ho-joong YongJongwon BackTae-Jeong JangPublished in: SIGGRAPH Research Posters (2006)
Keyphrases
- virtual reality
- augmented reality
- virtual world
- force feedback
- inertial sensors
- virtual environment
- real time
- three dimensional
- position and orientation
- sensor fusion
- computer vision
- global positioning system
- dead reckoning
- virtual space
- computer graphics
- computer animation
- vision system
- stereo vision
- vision sensor
- wearable devices
- photorealistic
- time of flight
- input device
- stereo matching
- virtual reality technology
- interactive virtual
- virtual humans
- mobile robot
- mixed reality
- multi camera
- visual data mining
- stereo images
- virtual museum
- human computer interaction
- multi sensory
- stereo camera
- depth map
- virtual training
- pose estimation
- tangible user interface