Compression of 3D Mesh Geometry and Vertex Attributes for Mobile Graphics.
Jongseok LeeSungyul ChoeSeungyong LeePublished in: J. Comput. Sci. Eng. (2010)
Keyphrases
- d mesh
- view dependent
- three dimensional
- scene geometry
- attributed graphs
- mobile devices
- skeleton extraction
- d objects
- mobile phone
- texture mapping
- data compression
- texture map
- geometric properties
- multimedia
- computer graphics
- triangular mesh
- compression ratio
- image compression
- shape descriptors
- real objects
- triangle mesh
- object recognition
- virtual reality
- geometric information
- d scene
- viewpoint
- compression algorithm
- android application
- maximally stable