Using the SkelCL Library for High-Level GPU Programming of 2D Applications.
Michel SteuwerSergei GorlatchMatthias BußStefan BreuerPublished in: Euro-Par Workshops (2012)
Keyphrases
- high level
- programming language
- low level
- high level programming
- graphics processing units
- real time
- graphics hardware
- programming environment
- semantic information
- parallel processing
- low level features
- neural network
- gpu accelerated
- development environment
- lower level
- object oriented programming
- computer programming
- object level
- parallel implementation
- cross platform
- graphics processors
- high level language
- general purpose