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Creating a multi-purpose first person shooter bot with reinforcement learning.
Michelle McPartland
Marcus Gallagher
Published in:
CIG (2008)
Keyphrases
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reinforcement learning
state space
video games
function approximation
learning algorithm
markov decision processes
machine learning
computer games
optimal policy
supervised learning
learning process
support vector
social networks
artificial intelligence
database
action selection
reinforcement learning algorithms