Promoting EFL Young Learners' Higher Order Thinking Skills (HOTs) through Interactive Digital Storytelling: A Breakthrough to Face Industrial Revolution 4.0 in Indonesia.
Dian SetiawatiSri SetyariniPublished in: ICETC (2020)
Keyphrases
- digital storytelling
- higher order thinking skills
- learning environment
- computer games
- language learning
- learning outcomes
- collaborative learning
- language skills
- game based learning
- foreign language
- vocabulary learning
- learning community
- english as a foreign language
- civil engineering
- learning process
- learning experience
- learning activities
- college students
- learning processes
- e learning
- computer mediated communication
- communicative language teaching
- learning systems
- learning tools
- attitudes toward
- learning styles
- computer mediated
- game play
- learning scenarios
- computer assisted language learning
- video games
- mobile learning
- learning strategies
- multimedia
- metadata