Biofeedback game design: using direct and indirect physiological control to enhance game interaction.
Lennart E. NackeMichael KalynCalvin LoughRegan L. MandrykPublished in: CHI (2011)
Keyphrases
- game design
- computer games
- educational games
- video games
- game based learning
- game play
- learning games
- design process
- serious games
- experiential learning
- game engine
- heart rate
- board game
- programming concepts
- game development
- game mechanics
- human computer interaction
- idea generation
- learning objectives
- learning theories
- machine learning
- digital games
- user interaction