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Two years of gamification of the course - Lessons learned.

Dragutin KermekMatija NovakM. Kaniski
Published in: MIPRO (2018)
Keyphrases
  • lessons learned
  • case study
  • future directions
  • grounded theory
  • user experience
  • years ago
  • participatory design
  • neural network
  • information retrieval
  • cooperative
  • design science