Serious game-based learning and learning by making games: Types of game-based pedagogies and student gaming hours impact students' science learning outcomes.
Ai-Chu Elisha DingCheng-Han YuPublished in: Comput. Educ. (2024)
Keyphrases
- game based learning
- learning outcomes
- elementary school students
- students learning
- learning environment
- digital games
- learning processes
- learning process
- digital game based learning
- learning gains
- game based learning environment
- learning experience
- peer interaction
- learning styles
- game design
- learning goals
- university students
- educational games
- video games
- hong kong
- mobile learning
- school education
- instructional strategies
- serious games
- technology enhanced learning
- collaborative learning
- meaningful learning
- virtual world
- helping students
- game playing
- learning systems
- learning achievement
- learning algorithm
- educational process
- pedagogical agents
- high school students
- game play
- learning activities
- online course
- student learning
- science learning
- learning tools
- computer supported collaborative learning
- computer assisted instruction
- learning community
- computer games
- distance learning
- higher education
- mobile devices
- multimedia