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Timesplitters: Playing video games before (but not after) school on weekdays is associated with poorer adolescent academic performance. A test of competing theoretical accounts.
Aaron Drummond
James D. Sauer
Published in:
Comput. Educ. (2020)
Keyphrases
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video games
computer games
game playing
middle school
game play
game players
educational games
learning experience
commercial games
game design
serious games
role playing game
playing games
learning algorithm
game development
computer supported collaboration
learning tools