Augmented reality-based exergames for rehabilitation.
Kevin DesaiKanchan BahiratSudhir RamalingamBalakrishnan PrabhakaranThiru AnnaswamyUna E. MakrisPublished in: MMSys (2016)
Keyphrases
- augmented reality
- virtual reality
- human computer interaction
- virtual objects
- mixed reality
- multi user
- markerless
- real scenes
- computer generated images
- user interface
- virtual environment
- computer graphics
- promising experimental results demonstrate
- camera tracking
- learning games
- real environment
- three dimensional
- virtual world
- live video
- medical images
- mobile devices
- fiducial markers
- real time