Extracting knowledge of customers' preferences in massively multiplayer online role playing games.
Long-Sheng ChenPao-Chung ChangPublished in: Neural Comput. Appl. (2013)
Keyphrases
- domain knowledge
- massively multiplayer online role playing games
- knowledge sources
- prior knowledge
- knowledge representation
- knowledge based systems
- knowledge acquisition
- knowledge sharing
- learning systems
- higher level
- mobile devices
- knowledge base
- decision makers
- data mining techniques
- neural network
- knowledge discovery
- service providers
- design process
- user preferences
- expert systems
- decision making
- knowledge extraction
- customer service
- personal preferences
- artificial intelligence