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An experimental study on the effects of gamification on task performance.

Changiz HosseiniOda HumlungAsle FagerstrømMoutaz Haddara
Published in: CENTERIS/ProjMAN/HCist (2021)
Keyphrases
  • real time
  • computer vision
  • positive effects
  • information retrieval
  • multiresolution
  • user experience
  • data sets
  • neural network
  • feature selection
  • image sequences
  • preprocessing
  • control system
  • medical images