Developing augmented reality-based learning media and users' intention to use it for teaching accounting ethics.
Said Hirzi HadiAdhistya Erna PermanasariRudy HartantoIntan Sulistyaningrum SakkinahMahfud SholihinRatna Candra SariRoszaini HaniffaPublished in: Educ. Inf. Technol. (2022)
Keyphrases
- augmented reality
- learning games
- learning process
- user interface
- learning systems
- online learning
- mixed reality
- molecular structures
- human computer interaction
- e learning
- mobile learning
- virtual reality
- computer generated imagery
- computer generated images
- head mounted display
- real environment
- vision system
- end users
- learning environment
- multimedia