Binding Virtual Environments to Toolkit Capabilities.
Shamus P. SmithDavid J. DukePublished in: Comput. Graph. Forum (2000)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- virtual characters
- physical environment
- learning processes
- computer graphics
- collision detection
- interaction model
- serious games
- virtual space
- role play
- synthetic characters
- information systems
- natural interaction
- virtual humans
- virtual learning environments