On-Line Adaptation of Game Opponent AI in Simulation and in Practice.
Pieter SpronckIda G. Sprinkhuizen-KuyperEric O. PostmaPublished in: GAME-ON (2003)
Keyphrases
- game ai
- human players
- imperfect information
- video games
- multi agent simulation
- game playing
- artificial intelligence
- game theory
- machine learning
- computer poker
- computational systems
- computer controlled
- game tree
- simulation environment
- case based reasoning
- knowledge representation
- real world
- game design
- simulation model
- computer games
- computational intelligence
- educational games
- ai technologies