Applying Affect Recognition in Serious Games: The PlayMancer Project.
Maher Ben MoussaNadia Magnenat-ThalmannPublished in: MIG (2009)
Keyphrases
- serious games
- affect recognition
- virtual environment
- video games
- social skills
- project management
- educational games
- game play
- learning scenarios
- design principles
- computer games
- intelligent tutoring systems
- case study
- learning processes
- communication skills
- online learning
- emotional state
- software development
- database systems