Children's rights education via game-based activities: An intervention in kindergarten.
Theonia SakkaDimitris GouscosPublished in: Int. J. Serious Games (2023)
Keyphrases
- early childhood
- young children
- school children
- early years
- primary school
- mobile learning
- learning technologies
- games based learning
- lifelong learning
- educational games
- computer games
- game based learning
- educational activities
- educational software
- young students
- age groups
- distance learning
- higher education
- digital educational games
- activity recognition
- e learning
- computer technology
- active participation
- educational technology
- open data
- empirical evidence
- information and communication technologies
- learning process
- sixth grade students
- multi user environment
- virtual laboratories
- digital game based learning
- elementary school students
- collaborative activities
- learning tools
- learning systems
- mobile phone