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Walk-rally support system using two-dimensional codes and mobile phones.
Tetsuya Miyagawa
Yoshio Yamagishi
Shun Mizuno
Published in:
Interact. Learn. Environ. (2013)
Keyphrases
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mobile phone
mobile devices
mobile technologies
three dimensional
mobile learning
smart phones
qr code
end users
social networks
m learning
learning scenarios
mobile phone users