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Walk-rally support system using two-dimensional codes and mobile phones.

Tetsuya MiyagawaYoshio YamagishiShun Mizuno
Published in: Interact. Learn. Environ. (2013)
Keyphrases
  • mobile phone
  • mobile devices
  • mobile technologies
  • three dimensional
  • mobile learning
  • smart phones
  • qr code
  • end users
  • social networks
  • m learning
  • learning scenarios
  • mobile phone users