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Exploring the Effects of Immersive Virtual Reality on Learning Outcomes: A Two-Path Model.
Yongqian Lin
Guan Wang
Ayoung Suh
Published in:
HCI (17) (2020)
Keyphrases
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virtual reality
learning outcomes
virtual environment
learning experience
virtual world
three dimensional
reinforcement learning
learning environment
learning processes
open ended
individual differences
visual data mining
augmented reality
computer animation
interactive virtual