LOD Terrain Rendering by Local Parallel Processing on GPU.
Alexandre ValdetaroGustavo N. NunesAlberto RaposoBruno FeijóRodrigo de ToledoPublished in: SBGames (2010)
Keyphrases
- parallel processing
- real time rendering
- terrain modeling
- graphics processing units
- gpu implementation
- computer graphics
- graphics hardware
- image based rendering
- computational power
- processing speed
- image synthesis
- parallel programming
- distributed processing
- graphics processors
- parallel computation
- linked data
- ibm sp
- processing units
- volume rendering
- ray casting
- cluster of workstations
- three dimensional
- multiresolution
- parallel architectures
- texture mapping
- d scene
- data parallelism
- parallel computers
- level parallelism
- data skew
- photorealistic
- graphic processing unit