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Geschäftsmodelle in virtuellen Welten am Beispiel Second Life.
Danny Pannicke
Rüdiger Zarnekow
Published in:
HMD Prax. Wirtsch. (2009)
Keyphrases
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virtual world
virtual environment
social software
virtual reality
data sets
databases
artificial intelligence
multimedia
feature space
prior knowledge
response time
learning experience
knowledge sharing
life cycle
multi user
immersive environments