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Assessing Gamification Effects on E-learning Platforms: An Experimental Case.

Katherine Andrea Cuartas CastroÍngrid Paola Hernández SiboI-Hsien Ting
Published in: LTEC@KMO (2018)
Keyphrases
  • data mining
  • information retrieval
  • artificial intelligence
  • decision making
  • three dimensional
  • preprocessing
  • case based reasoning
  • case base
  • user experience
  • computer based instruction
  • negative effects