Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' Experience.
Miguel FradeFrancisco Fernández de VegaCarlos CottaPublished in: EvoWorkshops (2008)
Keyphrases
- video games
- user experience
- learning experience
- game play
- computer games
- game playing
- user interface
- educational games
- programming language
- user interaction
- end users
- game players
- social awareness
- game development
- learning tools
- genetic algorithm
- commercial games
- game design
- mobile devices
- case study
- learning algorithm