Execution infrastructure for normative virtual environments.
Tomas TrescakInmaculada RodríguezMaite López-SánchezPablo AlmajanoPublished in: Eng. Appl. Artif. Intell. (2013)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- interaction model
- physical environment
- multi user
- execution engine
- collision detection
- virtual characters
- virtual space
- real time
- serious games
- virtual objects
- virtual learning environments
- virtual humans
- learning strategies
- online learning
- user interface