Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket.
Erik SikströmEmil Rosenlund HøegLuca ManganoNiels Christian NilssonAmalia de GötzenStefania SerafinPublished in: VRST (2016)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- augmented reality
- photorealistic
- interactive virtual
- multi sensory
- virtual world
- virtual humans
- virtual museum
- tangible user interface
- signal processing
- visual data mining
- computer animation
- virtual training
- virtual reality technology
- haptic device
- virtual space
- image processing
- computer vision