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Using Gamified Interactive Experience to Relieve Psychological Pressure in the Post-pandemic Era.

Tanhao GaoJingwen TianXiaotong ZhangDingwei ZhangHongtao Zhou
Published in: HCI (48) (2022)
Keyphrases
  • user interaction
  • public health
  • graphical interface
  • databases
  • three dimensional
  • virtual reality
  • data mining
  • case study
  • similarity measure
  • language learning
  • highly interactive
  • immersive environments
  • language skills