Live demonstration: Evaluation of consumer's preference using augmented reality and EEG.
Gang LiYong LianGuoxing WangPublished in: BioCAS (2016)
Keyphrases
- augmented reality
- live video
- virtual objects
- markerless
- human computer interaction
- multi user
- virtual reality
- real environment
- mixed reality
- mobile augmented reality
- molecular structures
- user interface
- real scenes
- learning games
- head mounted display
- real time
- tangible interaction
- promising experimental results demonstrate
- camera tracking
- multi view
- image sequences
- computer vision