Voice Games: Investigation Into the Use of Non-speech Voice Input for Making Computer Games More Accessible.
Susumu HaradaJacob O. WobbrockJames A. LandayPublished in: INTERACT (1) (2011)
Keyphrases
- computer games
- text to speech
- emotion recognition
- game design
- video games
- voice activity detection
- game play
- speech quality
- educational games
- speech synthesis
- online game
- speech sounds
- commercial games
- fundamental frequency
- game developers
- game development
- speech recognition errors
- educational software
- speech signal
- digital entertainment
- digital storytelling
- massively multiplayer online games
- synthesized speech
- speech recognition
- board game
- game playing
- games based learning
- game ai
- game engine
- digital games