Measuring Gameplay Affordances of User-Generated Content in an Educational Game.
Andrew HicksZhongxiu LiuMichael EagleTiffany BarnesPublished in: EDM (2016)
Keyphrases
- user generated content
- educational games
- game play
- video games
- social media
- game design
- computer games
- game based learning
- game engine
- user generated
- learning tools
- serious games
- online game
- game development
- foreign language
- collaborative learning
- recommender systems
- user comments
- game playing
- children learn
- game ai
- social networking sites
- learning experience
- conducted an empirical study
- social networks
- social networking
- game mechanics
- social media content