Towards a Gaze-Based Immersive Virtual Reality Game for Improving Visual Acuity with Amblyopia.
Rohan JhangianiAdrian ParralesDaniel ChienGloria WuSri KurniawanAviv ElorPublished in: SeGAH (2022)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- virtual space
- augmented reality
- computer animation
- three dimensional
- computer graphics
- virtual reality technology
- eye tracking
- computer games
- serious games
- eye movements
- photorealistic
- virtual museum
- virtual humans
- game playing
- collaborative virtual environments
- video games
- tangible user interface
- multi sensory
- virtual laboratory
- interactive virtual
- visual data mining
- virtual training
- eye tracker
- eye gaze
- multi user
- game play
- multi view
- data analysis
- multi agent