Guidelines on Successfully Porting Non-Immersive Games to Virtual Reality: A Case Study in Minecraft.
John Porter IIIMatthew BoyerAndrew C. RobbPublished in: CHI PLAY (2018)
Keyphrases
- virtual reality
- virtual environment
- three dimensional
- virtual world
- computer graphics
- virtual reality environments
- virtual space
- computer animation
- virtual reality technology
- video games
- photorealistic
- augmented reality
- computer games
- multi sensory
- visual data mining
- game playing
- serious games
- tangible user interface
- game play
- virtual humans
- machine learning
- educational games
- virtual museum
- metadata