Virtualized infrastructure for video game applications in cloud environments.
Mickael HassamNadjia KaraFatna BelqasmiRoch H. GlithoPublished in: MOBIWAC (2014)
Keyphrases
- video games
- cloud computing
- computing infrastructure
- data center
- virtual machine
- private cloud
- cloud services
- learning experience
- game play
- computing platform
- computing environments
- learning tools
- educational games
- computer games
- cloud computing environment
- game design
- game playing
- dynamic environments
- computing resources
- data management
- game players
- high performance computing
- operating system
- game based learning
- computing paradigm
- service providers
- power consumption
- serious games
- real world
- key features