Myopia in Head-Worn Virtual Reality.
Lara PanfiliMichael WimmerKatharina KröslPublished in: VR Workshops (2021)
Keyphrases
- virtual reality
- virtual environment
- activity recognition
- computer graphics
- virtual world
- augmented reality
- virtual reality technology
- real time
- three dimensional
- computer animation
- visual data mining
- interactive virtual
- virtual humans
- virtual space
- photorealistic
- multi sensory
- tangible user interface
- virtual reality environments
- data mining
- computer interface
- virtual museum
- collaborative virtual environments
- eye gaze
- virtual laboratory