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Is Walking Necessary for Effective Locomotion and Interaction in VR?
Abraham M. Hashemian
Ernst Kruijff
Ashu Adhikari
Markus von der Heyde
Ivan A. Aguilar
Bernhard E. Riecke
Published in:
VR Workshops (2021)
Keyphrases
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virtual reality
virtual environment
machine learning
high quality
bayesian networks
virtual world
computationally efficient
human computer interaction
degrees of freedom
image processing