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Is Walking Necessary for Effective Locomotion and Interaction in VR?

Abraham M. HashemianErnst KruijffAshu AdhikariMarkus von der HeydeIvan A. AguilarBernhard E. Riecke
Published in: VR Workshops (2021)
Keyphrases
  • virtual reality
  • virtual environment
  • machine learning
  • high quality
  • bayesian networks
  • virtual world
  • computationally efficient
  • human computer interaction
  • degrees of freedom
  • image processing