LINA - A Social Augmented Reality Game around Mental Health, Supporting Real-world Connection and Sense of Belonging for Early Adolescents.
Gloria MittmannAdam BarnardIna KrammerDiogo MartinsJoão DiasPublished in: Proc. ACM Hum. Comput. Interact. (2022)
Keyphrases
- augmented reality
- mental health
- learning games
- real world
- mixed reality
- real environment
- virtual reality
- social networks
- computer generated imagery
- markerless
- virtual objects
- human computer interaction
- promising experimental results demonstrate
- mobile augmented reality
- video games
- computer games
- live video
- multi user
- user interface
- fiducial markers
- game play
- head mounted display
- molecular structures
- camera tracking
- real scenes
- computer generated images
- virtual world
- social networking