VR-Based Serious Game Designed for Medical Ethics Training.
Cristian LorenziniClaudia FaitaMarcello CarrozzinoFranco TecchiaMassimo BergamascoPublished in: AVR (2015)
Keyphrases
- serious games
- virtual environment
- virtual reality
- virtual training
- game play
- video games
- game engine
- design principles
- computer games
- learning processes
- educational games
- virtual world
- computer graphics
- medical students
- game design
- learning process
- artificial intelligence
- high tech
- game development
- learning algorithm
- ethical issues
- three dimensional
- database systems
- machine learning
- training set