Login / Signup
: An autonomously interacting Karate Kumite character for VR-based training and research.
Liang Zhang
Guido Brunnett
Katharina Petri
Marco Danneberg
Steffen Masik
Nicole Bandow
Kerstin Witte
Published in:
Comput. Graph. (2018)
Keyphrases
</>
virtual reality
virtual training
virtual environment
real time
neural network
artificial intelligence
training phase
three dimensional
image sequences
training data
multiscale
training set
online learning
virtual world
training samples
test set