rendering with virtual hardware.
Satnam SinghJohn W. PattersonJim BurnsMichael Winston DalesPublished in: FPL (1997)
Keyphrases
- real time
- high fidelity
- graphics hardware
- augmented reality
- virtual environment
- low cost
- hardware and software
- computer graphics
- virtual world
- graphics processors
- virtual reality
- hardware implementation
- ambient occlusion
- parallel hardware
- high quality
- image processing
- computing systems
- single image
- vlsi implementation
- real time rendering
- computing power
- ray tracing
- image warping
- rendered images
- information systems
- neural network