An intelligent, adaptive, performance-sensitive, and virtual reality-based gaming platform for the upper limb.
Ashish DhimanDhaval SolankiAshu BhasinAbhijit DasUttama LahiriPublished in: Comput. Animat. Virtual Worlds (2018)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual laboratory
- photorealistic
- computer graphics
- augmented reality
- real time
- three dimensional
- virtual reality technology
- virtual humans
- interactive virtual
- visual data mining
- virtual museum
- multi user
- computer animation
- pattern recognition
- virtual reality environments
- computer games
- collaborative virtual environments