Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen.
Christian EichhornDavid A. PlecherOleksandr GolovnyaDorothee VolkertAtsushi HiyamaGudrun KlinkerPublished in: HCI (26) (2021)
Keyphrases
- game playing
- early diagnosis
- imperfect information
- board game
- diagnostic tool
- mobile phone
- activities of daily living
- games played
- augmented reality
- evaluation function
- artificial intelligence
- early stage
- game tree
- benchmark test
- high risk
- computer games
- computer chess
- older adults
- game tree search
- computer aided
- patient data
- optical character recognition
- minimax search
- music scores
- intensive care
- human computer interaction
- two player games
- game theory
- healthy controls
- clinical trials