Acute effects of physically active versus inactive video game play on executive functioning skills in children.
Rachel M. FlynnPublished in: FDG (2012)
Keyphrases
- game play
- computer games
- educational games
- video games
- autistic children
- game design
- video data
- serious games
- video sequences
- digital games
- multimedia
- video frames
- video content
- game engine
- game based learning
- learning experience
- game playing
- learning processes
- multi player
- cognitive abilities
- young children
- learning objectives
- game players
- artificial intelligence