Trajectory-Based Grasp Interaction for Virtual Environments.
Zhenhua ZhuShuming GaoHuagen WanWenzhen YangPublished in: Computer Graphics International (2006)
Keyphrases
- virtual environment
- virtual characters
- physical space
- interaction model
- virtual objects
- virtual reality
- haptic feedback
- virtual world
- haptic interaction
- multi user
- virtual space
- computer graphics
- natural interaction
- collision detection
- learning processes
- physical environment
- human interaction
- serious games
- synthetic characters
- virtual agents
- role play
- human computer interaction
- virtual training
- physical world
- augmented reality
- real world