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6-Man Chess and Zugzwangs.

Eiko BleicherGuy Haworth
Published in: ACG (2009)
Keyphrases
  • evaluation function
  • artificial intelligence
  • computer chess
  • imperfect information
  • board game
  • game playing
  • databases
  • machine learning
  • brute force
  • game tree
  • game tree search
  • alpha beta search
  • games played