Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment.
Tien-Chi HuangChia-Chen ChenYu-Wen ChouPublished in: Comput. Educ. (2016)
Keyphrases
- augmented reality
- learning environment
- e learning
- learning games
- learning community
- mixed reality
- virtual objects
- virtual reality
- human computer interaction
- distance learning
- learning activities
- learning systems
- real environment
- higher education
- virtual humans
- learning outcomes
- head mounted display
- technology enhanced learning
- live video
- learning experience
- learning platform
- real scenes
- molecular structures
- mobile learning
- learning process
- user interface
- computer generated images
- fiducial markers
- tangible interaction
- learning processes
- learning content
- video streams
- video sequences
- multimedia