A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric Object.
Kagenori KajiharaHiroki TakahashiMasayuki NakajimaPublished in: Computer Graphics International (2003)
Keyphrases
- multiple objects
- geometric models
- d objects
- three dimensional
- ray casting
- target object
- real world scenes
- visual objects
- complex scenes
- three dimensional objects
- volumetric data
- multiple images
- object segmentation
- moving objects
- d mesh
- object models
- real world objects
- volume rendering
- video sequences
- object representations
- detecting objects
- computer vision