Injecting Challenge or Competition in a Learning Activity for Kindergarten/Primary School Students.
Bah Tee EngInsu SongChaw Suu Htet NweTian Liang YiPublished in: SAI (1) (2020)
Keyphrases
- learning activities
- learning environment
- learning objects
- computer supported
- primary school students
- learning platform
- mobile learning
- game based learning environment
- activity theory
- e learning
- learning processes
- learning process
- learning design
- mobile devices
- learning scenarios
- young children
- learning companion
- collaborative learning
- ims learning design
- learning content
- online learning
- collaborative learning activities
- handheld computers
- learning algorithm