Level of Presence in Team-Building Activities: Gaming Component in Virtual Environments
Gianluca De LeoKoren S. GoodmanElena RadiciScott R. SecrhistThomas W. MastaglioPublished in: CoRR (2011)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- team members
- computer graphics
- serious games
- physical space
- role play
- collision detection
- virtual characters
- physical environment
- synthetic characters
- activity recognition
- learning processes
- virtual learning environments
- virtual space
- virtual objects
- real time
- virtual training