Testing the Social Presence Aspect of the Multimodal Presence Scale in a Virtual Reality Game.
Torben VolkmannDaniel WesselThomas FrankeNicole JochemsPublished in: Mensch & Computer (2019)
Keyphrases
- virtual reality
- virtual world
- social presence
- virtual environment
- virtual reality environments
- augmented reality
- virtual space
- computer graphics
- three dimensional
- social interaction
- computer mediated
- computer mediated communication
- virtual reality technology
- virtual humans
- distance learning
- collaborative learning
- video games
- significantly higher
- instant messaging
- virtual museum
- tangible user interface
- interactive virtual
- communication tools
- online learning
- learning goals
- multimedia
- virtual training
- social learning
- reinforcement learning